AI Insights · Timothy · July 2024
Top 5 Battlefield Commander Games on iOS in Australia in Q2 2024
In Q2 2024, the top Battlefield Commander games on iOS in Australia, including Clash Royale and We Are Warriors!, showed varied performance in downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2024, the top Battlefield Commander games on iOS in Australia exhibited diverse trends in downloads, revenue, and weekly active users, as per the latest data from Sensor Tower.
Clash Royale by Supercell saw significant fluctuations in revenue, peaking at about $127K in the week of May 6 and dipping to around $71K at the end of April. Downloads remained relatively stable, averaging around 4.5K per week, with a slight uptick to 5.1K in mid-June. Weekly active users varied, starting at 196K in early April and ending at 159K in late June.
We Are Warriors! from Lessmore UG (haftungsbeschränkt) experienced a moderate revenue range, peaking at nearly $3.9K in the last week of June. Downloads showed a notable increase in early June, reaching 3.1K. The game maintained a steady user base, with weekly active users peaking at approximately 18.3K in mid-June.
The Army by FIRE STUDIOS OYUN TEKNOLOJILERI ANONIM SIRKETI had a more modest performance. Revenue fluctuated, peaking at around $1K in early May. Downloads saw a significant spike to 3.1K in late April but gradually declined to 765 by the end of June. Weekly active users followed a similar trend, reaching a high of 3.1K in late April before settling to 2.2K in late June.
TFT: Teamfight Tactics from Riot Games showed varied revenue, with a peak of approximately $7.6K in mid-April and a low of $1.4K in late May. Downloads remained low but steady, averaging around 500 per week. Weekly active users maintained a consistent range, hovering around 14K to 16K throughout the quarter.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB demonstrated significant revenue fluctuations, peaking at around $20K in mid-April and experiencing another spike to $15.8K in mid-June. Downloads remained low, averaging around 400 per week, with a slight peak in late May. Weekly active users showed stability, averaging around 3K throughout the quarter.
For more comprehensive insights and detailed analytics, visit Sensor Tower.